Cloud Gaming Services Slated To Generate Billions Of New Players

Anil Singh - Nov 30, 2019


Cloud Gaming Services Slated To Generate Billions Of New Players

The long and short is that many cloud services are in stiff competition to take on the gaming industry in 2020.

Cloud gaming is unstoppably moving many steps closer to its heyday. The long and short is that many cloud services are in stiff competition to take on the gaming industry in 2020. As predicted by an expert from Electronic Arts (EA), these services will generate as many as one billion new players for the games industry.

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Google confirmed to scale up Stadia's game pool with 14 additional titles by as early as 2020.

Stadia – the first-ever cloud gaming service made by Google – has already hit the market earlier this month with a game library containing a total of 20 game titles. Google confirmed to scale up its pool with 14 additional titles by as early as 2020. Stadia initially received good reviews, but there’s a few talking about its incompletion. Hisashi Koinuma, president of Koei Tecmo, tested the platform and claimed that the service didn’t give him a satisfying experience.

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Amazon has also stepped into the new gaming industry.

However, Stadia arrive in the gaming industry as a pioneer on behalf of a brand-new gaming method. Not only is Google interested in the cloud gaming service but other big names in tech also keep an eye on the future of gaming. Consecutively, Microsoft, Valve, and Amazon have talked up about similar projects – while other potential competitors like Sony and Nvidia are in action, too.

EA, in the meantime, started a platform called Project Atlas to enter the battlefield of cloud gaming. Though it’s uncertain to predict how cloud gaming will evolve in the coming years, it’ll soon add billions of new players into the gaming world.

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