Google Stadia Might Go Pass Users' Data Caps, Surveys Show
Aadhya Khatri
A new survey reveals that Google Stadia might go pass lots of gamers’ data caps, rendering the service unusable for them
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A new survey reveals that Google Stadia will go pass lots of gamers’ data caps, rendering the service unusable for them. This goes against some of Google’s claims about the capacity of the service. The survey has the participation of 943 people and it concludes that about six million gamers will chew up their data caps if they were to switch entirely to Stadia.
These results go public after Google went big about what Stadia can do. Majd Bakar, Stadia’s VP of engineering, said that the company would leverage negative latency to make the service runs faster than any other console. Basically, Stadia will be able to predict users’ next move so that it can pre-render some frames to avoid lagging.
Given Google’s experience in AI and machine learning, this is not impossible for the company to execute at all. In 2014, Microsoft published a paper on a system called Delorean, which is similar to negative latency.
Google has no control over someone's data caps but if what the survey to be believed, a lot of users will not be able to use Stadia, unless they are willing to pay a hefty amount of money.
Phil Harrison, Google’s VP said that IPS had long been staying ahead of consumer trend. Back in the days when music downloading and streaming started to become popular and legitimacy had not yet been an issue, data caps would move up, as with when the era of movie streaming and TV revolution. ISPs understand that they need to keep their users satisfied and also keep them for a long time.
Even if Google succeeds in convincing gamers to put trust on them, these believers will be disappointed right away if Stadia burns data too fast. If you want to verify the survey’s results, you can wait until November to try the service.
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