Gamers In India Want To Quit Their Jobs Just To Play Online Games
Dhir Acharya
A report says that gamers in India are skipping their meals, their sleep, and their social life to play online games.
- Delhi Is The World’s Most Polluted Capital City For Three Years In A Row
- Indian Farmers Install High-Tech, Night-Vision CCTV Cameras To Protect Themselves
- Looking For The Best Electric Bike In India 2021? Take A Look At These
A report says that gamers in India are skipping their meals, their sleep, and their social life to play online games. Worse, 49.2 percent of them are thinking about quitting their jobs to pursue a gaming career.
On average, Indian gamers are playing online games for almost seven hours per week. Among them, 23.4 percent admit that they are playing over seven hours each week while 11.4 percent say they play over 12 hours per week. The report was published by Limelight Networks, a cloud service provider in the US, with the title “State of Online Gaming.”
Limelight Networks Director Ashwin Rao said:
It is also highlighted in the report that the amount of time gamers are spending playing is affecting their social activities, lifestyle, as well as career aspirations.
Furthermore, the report points out that 45 of gamers in India said that they have skipped sleeping and 37 percent of them admitted skipping meals. In addition, while 24.2 percent of Indian gamers skipped work for gaming, 35 percent chose online games over friends and dates.
The impact of gaming has shown not only through the report’s figures but also through a series of recent examples relating to PUBG, currently the most popular game in India. The government has imposed a ban on this game in several regions, two people killed by a train while playing this game, and many protests from people.
In the country, mobile phones have become the most common devices for gaming, computers rank second followed by tablets. According to the report, Indian gamers prefer downloading games, 90 percent of them are frustrated with the process of downloading a video game.
Rao thinks that game operators had better evaluate the situation of their platforms in terms of content delivery to address the latency issue, especially for online games, if they want the gaming industry to keep growing. The figures illustrated in this report cam form 500 gamer respondents in India who are 18 years old and older.