Gamers In India Want To Quit Their Jobs Just To Play Online Games
Dhir Acharya - Mar 27, 2019
A report says that gamers in India are skipping their meals, their sleep, and their social life to play online games.
- Mukti: Indian Indie Game Studio Creates Global Gaming Masterpiece with Sony Support
- Delhi Is The World’s Most Polluted Capital City For Three Years In A Row
- Indian Farmers Install High-Tech, Night-Vision CCTV Cameras To Protect Themselves
A report says that gamers in India are skipping their meals, their sleep, and their social life to play online games. Worse, 49.2 percent of them are thinking about quitting their jobs to pursue a gaming career.
On average, Indian gamers are playing online games for almost seven hours per week. Among them, 23.4 percent admit that they are playing over seven hours each week while 11.4 percent say they play over 12 hours per week. The report was published by Limelight Networks, a cloud service provider in the US, with the title “State of Online Gaming.”

Limelight Networks Director Ashwin Rao said:

It is also highlighted in the report that the amount of time gamers are spending playing is affecting their social activities, lifestyle, as well as career aspirations.
Furthermore, the report points out that 45 of gamers in India said that they have skipped sleeping and 37 percent of them admitted skipping meals. In addition, while 24.2 percent of Indian gamers skipped work for gaming, 35 percent chose online games over friends and dates.

The impact of gaming has shown not only through the report’s figures but also through a series of recent examples relating to PUBG, currently the most popular game in India. The government has imposed a ban on this game in several regions, two people killed by a train while playing this game, and many protests from people.
In the country, mobile phones have become the most common devices for gaming, computers rank second followed by tablets. According to the report, Indian gamers prefer downloading games, 90 percent of them are frustrated with the process of downloading a video game.
Rao thinks that game operators had better evaluate the situation of their platforms in terms of content delivery to address the latency issue, especially for online games, if they want the gaming industry to keep growing. The figures illustrated in this report cam form 500 gamer respondents in India who are 18 years old and older.
Featured Stories
Features - Jul 01, 2025
What Are The Fastest Passenger Vehicles Ever Created?
Features - Jun 25, 2025
Japan Hydrogen Breakthrough: Scientists Crack the Clean Energy Code with...
ICT News - Jun 25, 2025
AI Intimidation Tactics: CEOs Turn Flawed Technology Into Employee Fear Machine
Review - Jun 25, 2025
Windows 11 Problems: Is Microsoft's "Best" OS Actually Getting Worse?
Features - Jun 22, 2025
Telegram Founder Pavel Durov Plans to Split $14 Billion Fortune Among 106 Children
ICT News - Jun 22, 2025
Neuralink Telepathy Chip Enables Quadriplegic Rob Greiner to Control Games with...
Features - Jun 21, 2025
This Over $100 Bottle Has Nothing But Fresh Air Inside
Features - Jun 18, 2025
Best Mobile VPN Apps for Gaming 2025: Complete Guide
Features - Jun 18, 2025
A Math Formula Tells Us How Long Everything Will Live
Features - Jun 16, 2025
Comments
Sort by Newest | Popular