A Simulation Gamer Won A Pro Driver On A Live Race Track. How Did It Happen?
Jyotis - Jan 28, 2019
Maybe it will become an industry worth a lot of billions dollar.
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A gamer named Enzo Bonito, under the age of 23 has won a professional driver on a real-world track that took place in Mexico since a few days ago. The news seemed to be unbelievable, but it’s true. The loser is an ex-Formula 1 and Formula E driver, Lucas di Grassi from Brazil.
Enzo Bonito learned how to race cars via racing simulator games. And how surprising it is when the gamer could win a real racing car driver. Simulator racing games are designed to rebuild every possible experience in a racing track, from tire wear to suspension angles.
Along with their increasing development in recent years, the first pro eSports team was born in 2016. In addition to gamers, a lot of professional racers have been attracted by this league. As such, gamers find out a chance to beat real-life pros in their favourite playground, even without rich track experience.
Similar to these gamers, commercial pilots also have the same experience with flight simulators, a training tool that helps them to imitate the equations to control the flight via external factors and applications.
Simulators aim to practice them how to face unexpected conditions like sudden events, fierce weather, or emergency situations. And therefore, they can give the exact response in the air. Simulator racing promises great development opportunities, instead of just a kind of games for teens. Maybe it will become an industry worth a lot of billions of dollar.
Nielsen points out that there has been a clear increase in the number of PC gamers. Of all of the US gamers, those beyond the age of 12 occupy 66%, increasing by 8% compared to the percentage listed in 2013. Besides, a series of consoles designed for both gamers and families, for example, the Nintendo Switch, have significantly expanded the total number of gamers. Among those, eSports has shown the most potential development.
The community who falls in love with electronic sports or eSports doesn’t only hail from gamers but also includes the massive number of watchers. In 2016, up to 43 million people watched the finals of the League of Legends World Championship on YouTube and other game streaming sites.
In the first three months of 2018, eSports took its fans 17.9 million hours to watch battles among their idols.
There have been over 380 million eSports viewers in the world; of which, 165 million is the number of loyal fans and the infrequent viewers reach 215 million. These numbers are even higher than some Olympic sports.
Considering the revenue of 2019, eSports is expected to earn more than 1 billion dollars. In addition, the prize money is another attraction of this kind of games. For instance, each gamer wins the eSports prize pool of $24.7 million while the amount of the Golf Masters reaches only $11 million.
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